Firewatch

In 2016, indie studio Campo Santo released their debut title, the narrative adventure game Firewatch. Set in a national forest in the Wyoming wilderness, you play as a fire lookout named Henry. The game beautifully portrays the isolation of the wild, and Henry’s only source of human connection is the voice of his supervisor, Delilah, over a walkie-talkie. In this episode, writer Sean Vanaman and composer/writer Chris Remo revisit the development of Firewatch, in which every aspect of the game was built on the fly.

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[TRANSCRIPT COMING SOON]


References:

Campo Santo Development Blog

Chris Remo: Rethinking Story-Driven Games

Interactive Story Without Challenge Mechanics: The Design of Firewatch

Yelling at teens: A look at the small choices that define Firewatch

Campo Santo's debut, Firewatch, is an exploration of isolation and choice